Deceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agochoasquokk.auimagemessage-square140fedilinkarrow-up1559arrow-down19
arrow-up1550arrow-down1imagechoasquokk.auDeceptichum@quokk.au to Programmer Humor@programming.devEnglish · 2 days agomessage-square140fedilink
minus-squarepropitiouspanda@lemmy.cafelinkfedilinkEnglisharrow-up4·2 days agoLegend of Zelda did it well. Honestly, I think a major issue with doors is that they just slow down gameplay. It’s like coming across a ladder only every building has one.
minus-squareInitiateofthevoid@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·1 day agoAlmost all game-slowing doors are just hidden loading screen baked into the gameplay.
Legend of Zelda did it well.
Honestly, I think a major issue with doors is that they just slow down gameplay.
It’s like coming across a ladder only every building has one.
Almost all game-slowing doors are just hidden loading screen baked into the gameplay.