Pro@programming.dev to Technology@lemmy.worldEnglish · 9 天前What was Radiant AI, anyway?blog.paavo.meexternal-linkmessage-square5fedilinkarrow-up124arrow-down17
arrow-up117arrow-down1external-linkWhat was Radiant AI, anyway?blog.paavo.mePro@programming.dev to Technology@lemmy.worldEnglish · 9 天前message-square5fedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up10arrow-down1·edit-29 天前Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up4·edit-29 天前In fact Daggerfall was almost nothing but quests and other content like that.
Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.
In fact Daggerfall was almost nothing but quests and other content like that.