You can still get usable assets from cad software - I used to be big into mods, and I’d usually start any object models by throwing it together in Inventor then porting it to blender for the texture/UV/rigging/etc part. It’s not super efficient, thats for sure, but if you think better in breps than polygons (like me) it was a good workaround for having to learn new skills…
You can still get usable assets from cad software - I used to be big into mods, and I’d usually start any object models by throwing it together in Inventor then porting it to blender for the texture/UV/rigging/etc part. It’s not super efficient, thats for sure, but if you think better in breps than polygons (like me) it was a good workaround for having to learn new skills…