Yeah but having discipline to grind and find an efficient grind method can be hard.
Some games like runescape are mechanically easy but number hard because the difference between optimal path and suboptimal is one of “never getting this within realistic time frame” which essentially is equivalent to a mechanic defeat.
If the “optimal path” still sucks, it’s just poorly designed. Runescape sucks because even the optimal path sucks. I did the math and found the optimal way to grind mining, for example, but I gave up around level 50 or so because it was clearly a game of diminishing returns and I hadn’t been having fun for months.
Numbers isn’t hard. It’s just tedious.
I read tedious as tendies lol
If they were tendies, anon would prefer numbers instead of mechanics. 😎
Yeah but having discipline to grind and find an efficient grind method can be hard.
Some games like runescape are mechanically easy but number hard because the difference between optimal path and suboptimal is one of “never getting this within realistic time frame” which essentially is equivalent to a mechanic defeat.
It’s really not.
If the “optimal path” still sucks, it’s just poorly designed. Runescape sucks because even the optimal path sucks. I did the math and found the optimal way to grind mining, for example, but I gave up around level 50 or so because it was clearly a game of diminishing returns and I hadn’t been having fun for months.