I really don’t get most of these comments. There’s so many games out there you can play that aren’t competitive. So why waste your time on a competitive game and complain that people try hard? That’s the whole point of competitive games.
Back in the days before SBMM became the norm, you could have fun playing a competitive game without everyone being sweaty. My best gaming memories are of Halo 3 social games. It was still competitive but you rarely got ruined by full teams of hyper-sweaty no lifes. Even if you got put with people a lot better than you, most times they wouldnt just ruin your game, you could communicate through teabagging and just hang out. But now that CSR and loot box rewards etc are on the line, everyone is a hyper sweat and will just continue to dick on you so they can get their next lootbox faster.
I might actually be able to answer that: toxic overcompetetive players can’t be kept out. As soon as a game is of a certain genre, size, design, they flood the game and complain about it being too easy and having no endgame, therefore being dead. Since toxic overcompetetive players dominate all online channels by sheer time spent alone, they raise the impression of being “what gamers want” while actually like being less than 10% of a playerbase.
So far, every single game that started out as casual has become a playground for toxic overcompetetive players over time thanks to this mechanic. Funnily enough, the usual “you can just play something for casual” is usually being used after invading the casual game and demanding it turning more toxic and overcompetetive.
Yeah I’ve noticed this in ESO as well. I’ve been playing since the beta and people have constantly complained that the endgame content was too easy. Cue some cycles of power creep where your character can get progressively more powerful with better gear followed by more difficult dungeons, and now there is content that the average player just can’t do anymore without min/maxing. I was in a Vet dungeon with three other experienced players and couldn’t complete it after around 7 hours worth of attempts, and our gear/setup was good and we understood the mechanics of the bosses.
There’s no way that Meemaw who picked up this game to casually play as a cute Khajiit and questing would be able to beat it.
nothing is wrong for having a competitive mindset and therefore beating weaker casual player.
The toxic part there is blaming the casual player for being bad like most (not all) tryhards in some communities.
What they didn’t know, with such a behavior they actively prevent newer player to access the game cause todays casual gamer could be tomorrows competitive player.
Cue PUBG. The only ones left in the subreddit are the sweats. Telling them it’s a bad experience for a beginner to be matched with a high ranking tryhard in their first games is met with a response how you should suck it up and get good.
A real answer is my spouse plays them. I occasionally try to get into a game they are playing to spend more time together, but it’s so toxic it never lasts more than a few nights.
Well I think there are enough games which attract both types of players and there is a lot of friction. Most Blizzard games fall into that category.
World of Warcraft and Overwatch attracted a lot of casual gamers and it is a shame some competitive players give them a hard time.
Taking World of Warcraft as an example, it would actually make more sense for competitive players to play with their guilds only. But many want to use the random dungeon tool additionally, out of lazyness in most cases, and than go ballistic on casuals.
If you can’t deal with players being in a dungeon the first time or doing LFR, than don’t use the tool…
I really don’t get most of these comments. There’s so many games out there you can play that aren’t competitive. So why waste your time on a competitive game and complain that people try hard? That’s the whole point of competitive games.
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Back in the days before SBMM became the norm, you could have fun playing a competitive game without everyone being sweaty. My best gaming memories are of Halo 3 social games. It was still competitive but you rarely got ruined by full teams of hyper-sweaty no lifes. Even if you got put with people a lot better than you, most times they wouldnt just ruin your game, you could communicate through teabagging and just hang out. But now that CSR and loot box rewards etc are on the line, everyone is a hyper sweat and will just continue to dick on you so they can get their next lootbox faster.
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I might actually be able to answer that: toxic overcompetetive players can’t be kept out. As soon as a game is of a certain genre, size, design, they flood the game and complain about it being too easy and having no endgame, therefore being dead. Since toxic overcompetetive players dominate all online channels by sheer time spent alone, they raise the impression of being “what gamers want” while actually like being less than 10% of a playerbase.
So far, every single game that started out as casual has become a playground for toxic overcompetetive players over time thanks to this mechanic. Funnily enough, the usual “you can just play something for casual” is usually being used after invading the casual game and demanding it turning more toxic and overcompetetive.
Yeah I’ve noticed this in ESO as well. I’ve been playing since the beta and people have constantly complained that the endgame content was too easy. Cue some cycles of power creep where your character can get progressively more powerful with better gear followed by more difficult dungeons, and now there is content that the average player just can’t do anymore without min/maxing. I was in a Vet dungeon with three other experienced players and couldn’t complete it after around 7 hours worth of attempts, and our gear/setup was good and we understood the mechanics of the bosses.
There’s no way that Meemaw who picked up this game to casually play as a cute Khajiit and questing would be able to beat it.
Removed by mod
nothing is wrong for having a competitive mindset and therefore beating weaker casual player. The toxic part there is blaming the casual player for being bad like most (not all) tryhards in some communities. What they didn’t know, with such a behavior they actively prevent newer player to access the game cause todays casual gamer could be tomorrows competitive player.
Cue PUBG. The only ones left in the subreddit are the sweats. Telling them it’s a bad experience for a beginner to be matched with a high ranking tryhard in their first games is met with a response how you should suck it up and get good.
Without exception.
A real answer is my spouse plays them. I occasionally try to get into a game they are playing to spend more time together, but it’s so toxic it never lasts more than a few nights.
Well I think there are enough games which attract both types of players and there is a lot of friction. Most Blizzard games fall into that category.
World of Warcraft and Overwatch attracted a lot of casual gamers and it is a shame some competitive players give them a hard time.
Taking World of Warcraft as an example, it would actually make more sense for competitive players to play with their guilds only. But many want to use the random dungeon tool additionally, out of lazyness in most cases, and than go ballistic on casuals.
If you can’t deal with players being in a dungeon the first time or doing LFR, than don’t use the tool…