Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things out as part of the actual meta-gameplay mechanics, because the game doesn’t just do that thinking for you.

What other games are like this, even a little bit, that you’ve loved?

And to be clear, I don’t mean things like TTRPGs which are just inherently on paper. Those are cool and all, but aren’t this thing. I want things that force me to engage my thinking beyond what the inputs of a controller and medium of a screen and my short-term memory alone can do for me.

  • CookieMom@beehaw.org
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    2 years ago

    Welcome to my favorite genre of game!

    As they’ve already been mentioned before, I will second both La-Mulana (and though not mentioned, it’s sequel), and FEZ.

    The Witness didn’t make me break out Pen and Paper, but it was definitely one I had to give my brain a break and come back to to look at things from a fresh angle.

    Now for some previously unmentioned finds where your attention to detail will be rewarded. Not all will require notebooks. But there puzzles hidden in all of them.

    Environmental Station Alpha is a Metroidvania.

    Full Metal Furies is a side-scrolling beat-em up.

    INSIDE is a side-scrolling platformer.

    Inscryption is a deck-builder / puzzle room.

  • bermuda@beehaw.org
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    2 years ago

    Myst and its mainline sequels, especially Riven will generally require pen and paper for almost all puzzles (except for the godforsaken train tunnel puzzle). Cyan has also made Obduction which is very similar and I ended up using pen and paper to take notes for. Quern: Undying Thoughts is a Myst-inspired game that is also like this.

    the Submachine series by artist Mateusz Skutnik also benefits from using pen and paper, although a few of the games include virtual notes as well. The later games in the series are more open ended and require you memorizing coordinates if you don’t take notes. It also helps to write down which items you collect (potentially) go to which screens. It’s a 2D point and click adventure game series.

  • rivingtondown@beehaw.org
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    2 years ago

    Maybe not my favorite game but one of the very few games I truly felt required pen and paper were some of the old Might & Magic games - most notably I think of the first 3 games.

    Those were first person dungeon crawling RPGs. They didn’t have, what later became termed “automaps”, but what is now just a in-game map. So if you wanted to look at a map you had to either buy real life books they sold called Cluebooks which had maps printed in them or you had to pull out the graphing paper and get to drawing.

    It wasn’t just a limitation of the time, the games back then honestly treated it like a feature. I think it was in M&M3 that you could eventually cast the spell “Wizard Eye” and the entire point of the spell was to present to you a minimap of the surrounding area. NPCs and quests didn’t put icons on your map (there was no map), you were given directions and had to figure out how to get there.

  • Gekkonen@sopuli.xyz
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    2 years ago

    La-mulana. It’s one of those games that only has value if you play it blind and without a walkthrough. The game’s platforming and combat is subpar at best and atrocious at worst, but the riddles and the mythology make up for it. I played it around 2008 on the “MSX” freeware version, and it took me 10 months and 2 new save files after getting stuck. You have no chances of completing that game without extensive notes.

    • DesTeufelsAvocado@feddit.de
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      2 years ago

      Yes, the crystal! I still have the scribbles of my map I drew back then. I loved the feeling to get “lost” in there.

      • Omegamanthethird@beehaw.org
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        2 years ago

        I just got my notes out a month ago because someone was sharing their FFXII collection. It has so many switch names, one-way markings, and strike-throughs where I messed up and realized I went in a big circle. I’m so glad I didn’t use a guide for that.

  • reyvehn@beehaw.org
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    2 years ago

    EverQuest! I was pretty young back then, but I remember EQ not having a quest tracker back in the day. You’d talk to NPCs and have to keep track of what they were asking for.

    • lightninhopkins@beehaw.org
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      2 years ago

      I took that goddamn boat and ran for hours to get my warrior armor only to have no idea how to give the quest item to the centaur guy. I gave it to him and he just said “thanks”. It was brutal, but kinda hilarious in retrospect.

  • ObiWanGurobi@feddit.de
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    2 years ago

    The new System Shock remake. I needed to draw a map of all elevator connections because Citadel station is extremely convoluted. Also, you get codes (or parts of codes) and instructions here an there, that you’ll need later on.

  • OmegaMouse@feddit.uk
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    2 years ago

    I did this for the Witness - it really helped to think out some of the puzzles if scribbled possible solutions down. Oh and Obra Dinn to an extent - mostly things like ‘I saw this guy hanging around in this memory - could he be X’?

    • chiz@beehaw.org
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      2 years ago

      Yeah, I did this for the witness sort of. If I got stuck on a puzzle and was finishing up a session, I’d take a photo and then draw over the top of it as I went about my day, so I’d come back to the game with a solution.

  • Devi@beehaw.org
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    2 years ago

    Its old but I think fits, the original silent hill I needed a pad and paper at all times. Some puzzles were quite tricky.

  • nottheengineer@feddit.de
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    2 years ago

    Elite Dangerous. People have guides on how to do things like earning money fast, but those methods usually require a lot of thinking and planning with a notebook.

  • BertieWooster@beehaw.org
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    2 years ago

    Dishonored 2!
    Not the whole game, just a single level where you can avoid killing and sneaking by solving the Jindosh riddle.

  • gifflen@beehaw.org
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    2 years ago

    Not quite the same puzzley aspect but check out etrian Odyssey. It’s premise essentially is that you have a dungeon crawler and you have to make the map yourself. There are tools in game for making the map as you go.

    • nromdotcom@beehaw.org
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      2 years ago

      I’m playing through the Switch re-releases now and they’re great. The mapping controls leave a lot to be desired versus the DS originals, but it was never gonna be as good as that magic.

      • blindsight@beehaw.org
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        2 years ago

        DS flashcarts are great and cheap, and the DSi can be soft modded to work directly from an SD card. If you can afford it, get a DSi XL for the best DS experience.

        • nromdotcom@beehaw.org
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          2 years ago

          I gave away my NES, 3DS, Dreamcast, N64, and all related games and peripherals a few years ago cause they were taking up too much room for stuff I barely ever used.

          I’ve already played these games on (3)DS back in 2013 or so, so I agree it’s the best way to play em. But I just don’t have the time, money, or space to be a retro game collector (outside of Evercade) anymore so I’ll make do with playing these games on Switch.