What you described is barely a timer system, reset on combat end doesn’t really ever matter to a game. I’m addressing longer time frame resource drain benefiting the game by creating risk and promoting choice. There isn’t really a point if arrows aren’t lost and broken.
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Cake day: July 21st, 2023
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Timer systems like arrow counting, rations and encumbrance are good for game flow. Removing them tends to diminish the level of emotional investment and roleplaying in the game.
It’s a jab at players for being overly attached to the system. Basically that pf2 players are wearing rose colored glasses.
Dice@ttrpg.networkto
RPGMemes @ttrpg.network•Hot Take: 5e is too bloated with unnecessary rules and should be simplified
0·3 years agoIt really is crazy how hard new players defend 5e and pf2 when so many other games make GMing actually fun and easy.
Dice@ttrpg.networkto
Asklemmy@lemmy.ml•What thing are you exponentially more experienced in than the average person?
12·3 years agoGamemastering rpgs. 20 years of experience and a good cross section of games played. Spent the last five years really trying to improve too.
I just use the Shucked Oyster, all the RP is built into it. But I play with a bunch of degenerate women.