• 4 Posts
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Joined 8 months ago
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Cake day: June 21st, 2024

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  • For those who don’t know SDL:

    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve’s award winning catalog and many Humble Bundle games.
    SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.
    SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
    SDL is distributed under the zlib license. This license allows you to use SDL freely in any software.

    Taken from the official website.







  • Their changelog on one of their last releases says

    Added WinMR driver, it supports most headsets and controllers. Controllers can be connected both via host-Bluetooth and tunneled with the onboard radio chip. By default has 3DoF tracking, it can do 6DoF if used with the Basalt SLAM tracking software. Distortion is there but doesn’t work perfectly on all hardware, best results is on Reverb G2.

    This isn’t really understandable for me as a VR newbie ;)

    Edit: Maybe I’ll just get a Vive/Vive pro. They’re also cheap and probably enough to try it out without hours of hassle