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With Survivors-like games, auto-fire becomes a necessity as the screen fills with enemies and you have multiple weapons or abilities. How do you plan to balance this theme of the genre with the need to activate abilities manually?
With Survivors-like games, auto-fire becomes a necessity as the screen fills with enemies and you have multiple weapons or abilities. How do you plan to balance this theme of the genre with the need to activate abilities manually?
Started a fresh play of Mindustry this week and forgot how much I enjoy it. I play primarily on PC now to save my hands, but the mobile apps are free if someone wants to try it out!
The Florida Department of Education says the new standards don’t teach that slavery was beneficial.
However, one of the benchmarks (SS.68.AA.2.3) states students will be taught, “how slaves developed skills which, in some instances, could be applied for their personal benefit.”
Anyone able to think of a good argument for explicitly requiring this? I’m having trouble thinking of why you’d call this out in the standards unless, you know, you are a fan of slavery…
Edit: This was supposed to go here, womp womp
Excited to give Gigabash a try - the steam reviews all day it’s like a modern Godzilla: Destroy All Monsters and I loved that back in the day