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the streaming in an SS uniform and paying people on fiverr to hold up signs saying “death to all jews”, probably
the streaming in an SS uniform and paying people on fiverr to hold up signs saying “death to all jews”, probably
no, it is just as bad because it is in English. the swedish word derived from the Spanish “negro” has different connotations and has historically been used as a descriptor rather than an insult, but we can read american history.
he did a stream in an SS uniform, he has said the n-word (as an insult) during streams, his earliest content was all about screaming “rape”, and he paid people on fiverr to hold up signs saying “death to jews”. he was never wholesome.
also there was that shooter in new Zealand.
however, he did these things because he (perhaps accidentally) cultivated an audience that want it. it was mutual radicalization.
i was just going off of the list
was linux ever in majority assembly? was the C thing added on by a separate team?
that could describe multiple countries at the moment
as long as it’s between instances and not exposed to end-users, yeah i think that was the original use case.
from the images on the front page, i get the feeling the userbase is tiny
they’re gonna give Alaska to Putin or something
would you rather get 19 or 24 nudes? case closed
weird that the installation guide is hosted on a separate website that hasn’t been updated in eight years. that’s irresponsible of them. anyway rufus is a better version of etcher that you can download for windows.
that’s not something i’ve ever had to do, i’ve only done that for hard drives.
on mint you install them as packages.
i’ve never needed to set a single flag with dd. i just do if=the_iso of=the_disk
. what flags?
that’s correct. on windows, rufus is a better tool, and on linux or mac it’s just a built-in command with a manual packed in.
also, ubuntu ships with startup image creator, and gnome disks ships as a flatpak, if those are more your speed.
use rufus.
use rufus.
well, sorta. some engines like unreal have indeed dropped physx (in fact that’s the only one that’s in there as having dropped it), but there are some heavy hitters in there. unity did not drop it as far as i know, but they have a separate version without it that’s not made for games.
i also happen to know that ARMA 3, which is not on the list, is a heavy physx user. so i don’t know how accurate any of our lists actually are.
my takeaway from this list is that if nvidia follows suit with their AX series and other pro cards, they are going to lose significant market share with the CAD and CFD crowd, because those guys have 40 year old codebases and they are not going to be happy that they have to rewrite a subsystem.
this is an incomplete list. as per the wiki article:
PhysX in Video Games
PhysX technology is used by game engines such as Unreal Engine (version 3 onwards), Unity, Gamebryo, Vision (version 6 onwards), Instinct Engine, Panda3D, Diesel, Torque, HeroEngine, and BigWorld.
As one of the handful of major physics engines, it is used in many games, such as The Witcher 3: Wild Hunt, Warframe, Killing Floor 2, Fallout 4, Batman: Arkham Knight, Planetside 2, and Borderlands 2. Most of these games use the CPU to process the physics simulations.
Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke, or simulated particle debris.
PhysX in Other Software
Other software with PhysX support includes:
- Active Worlds (AW), a 3D virtual reality platform with its client running on Windows
- Amazon Lumberyard, a 3D game development engine developed by Amazon
- Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage, computer animation suites
- DarkBASIC Professional (with DarkPHYSICS upgrade), a programming language targeted at game development
- DX Studio, an integrated development environment for creating interactive 3D graphics
- ForgeLight, a game engine developed by the former Sony Online Entertainment
- Futuremark’s 3DMark06 and Vantage benchmarking tools
- Microsoft Robotics Studio, an environment for robot control and simulation
- Nvidia’s SuperSonic Sled and Raging Rapids Ride, technology demos
- OGRE (via the NxOgre wrapper), an open source rendering engine
- The Physics Abstraction Layer, a physical simulation API abstraction system (it provides COLLADA and Scythe Physics Editor support for PhysX)
- Rayfire, a plug-in for Autodesk 3ds Max that allows fracturing and other physics simulations
- The Physics Engine Evaluation Lab, a tool designed to evaluate, compare, and benchmark physics engines
- Unreal Engine game development software by Epic Games. Unreal Engine 4.26 and onwards has officially deprecated PhysX.
- Unity by Unity ApS. Unity’s Data-Oriented Technology Stack does not use PhysX.
i brought it up because it is indicative. he may not have started out courting nazis, but he developed an audience that tolerated it, and in turn got more extreme himself. mutual radicalization.