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Cake day: July 3rd, 2023

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  • Yeah the OP is the opposite of my experience with ADHD. I’m fucking terrible at moving from one task to another, that’s literally the hardest part about it. I just studied Japanese for 12 hours straight yesterday instead of working or writing any code, just because I got the sudden urge. I haven’t actively studied Japanese since 2020 so I’m just reviewing shit I already learned years ago. I’ll do this for a couple days until I either burn myself out or find a new thing to fixate on.

    If I’m in burnout, I’ll start rapidly changing between tasks, playing 10 minutes of every game I own chasing any shred of dopamine I can find, or scrolling through short form video content for hours until I find something that catches my attention and then I’ll be fixated on that for anywhere between 1 full day, to about a week.

    Like I have coping techniques and medication, but they only go so far and sometimes I just can’t seem to reign it in. Sometimes I can fixate on work or study tasks, (e.g. Japanese) but usually it takes a Herculean amount of effort, determination and discipline to actually control my focus to what I need it on. When I manage to direct my focus to the important stuff it feels like a superpower to fixate on it, but those moments are few and far between.






  • Servers often don’t send player data that is outside of the immediate area of the player, but they have to for enemies that are nearby. If they walk around the corner and your client didn’t know about it, then you’ll be waiting for your ping time to even render the enemy. I.e. they walk around the corner and already shot you, then you see them suddenly appear a full players width away from the corner, and you die. Aka peekers advantage amplified.

    Same deal with footstep sounds, bullet tracers, a player’s shadow, etc. Your client needs to know where all this is coming from and it can’t do that if it doesn’t know the enemy exists and where. And that is a buffer zone for hackers to derive wall hacks from.

    So basically, the overwhelming majority of servers do do all those things, since the late 90’s. Hacks tend to work within those bounds. The most common, impactful and hard to detect cheats are based on providing perfect mechanical inputs. Aka aim hacks. Nothing about limiting info from the server can prevent that unless you also want the legitimate player to be unable to see their enemies.