• kata1yst@sh.itjust.works
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    1 year ago

    I’m sure you don’t need to be told, but for those who are reading and need to hear it: the most powerful and healthy thing a GM can do is say no. The GM gets to arbitrate the tone of the game and setting, and healthy boundaries are conducive to both fun and creativity.

    • Ziggurat@jlai.lu
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      1 year ago

      Actually OP handled it pretty well, at least in the end . PC face consequences for their actions (a trial with the risk of being hung) and end up having to act to solve the problem. It’s somehow created more game opportunities.

      • samus12345@lemm.ee
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        1 year ago

        It’s a world of gods that intervene with mortals, so a GM is perfectly justified in-universe in smiting any players who get out of hand.