When I hear this, I wonder if people are playing the wrong types of games for them. Most AAA games have great graphics and cutscenes, but the core gameplay loop is just tedious and feels like you’re following a GPS from chore to chore. I don’t fault anyone for feeling bored with 10hr interactive movies.
I still love games that challenge me and offer a real risk of failure, for example. If there’s no chance of losing, then beating the game just feels like “finishing” it, like how you would describe a movie or TV show. I’d get tired of that too.
To be honest with you, I think a lot of it is just a factor of adulthood.
Between work and life, I don’t have the energy to start a new game, even though I daydream about playing video games all the time.
Yeah that‘s my point as well. I play games on the lowest difficulty possible because after a day of work I do not want to be grinding during my free time. And even on easy mode it‘s sometimes just too tiresome.
Exactly. If I’ve got time and energy to play something, it’s going to be for the experience. Not to die repeatedly until the bossfight is ingrained in my memory and I hate myself.
I think games with grind are just annoying.
Like I love Minecraft but I will explicitly play to have fun and build things, my building resources come from what I gather around my area, you’d never catch me using concrete as a primary component in my builds for example.
But MMO level grind? Never. I just want games that respect my time
Yeah having the time and energy to log on every night and play games is something I constantly daydream & fantasize about, but when I rarely get an opportunity to do it, it’s extremely hard to enjoy it because I know I’m not gonna get another chance again for who knows how long. My enjoyment is directly related to looking forward to the next time I’d be able to continue what I was doing in game.
This is why I bought a steam deck and have accepted joy in Stardew Valley.
Yes but that chore stuff used to be fun for me.
I’d play morrowind for hours and hours in college. Now if I try to play an RPG, I don’t have the patience and it’s a boring chore like you said.
All entertainment fills a need in your daily life. It only makes sense that the need changes as you grow older.
When I was younger, I was poor and had something to prove. Thus, I loved big games with hundreds of hours of gameplay, grinding for the best bobbles, and competitive multiplayer experiences.
But as I get older, I don’t care about any of that anymore. What I need instead is a way to relax within my short gaming windows, to have unique experiences, and maybe have a sense of control as my life gets more chaotic. As a result, I’ve tended more towards shorter indie titles. But also towards non-gaming things like travel, gardening, and crafting hobbies.
We spent so much of our lives building our identity around a single hobby - gaming. And maybe that was a mistake. So many of us end up sliding away from gaming as we get older and that change is okay and even expected, that shouldn’t give us an existential crisis.
Your identity should reflect the person you are, not the thing you do.
Getting old is strange. I keep trying to go to house or techno shows in the basement of restaurants or other weird places, convinced it’ll be a great time because I used to enjoy it. My knees hurt and I’d rather be home most of the time. It’s okay for things to have a beginning, middle, and end. Also, not to be nitpicky but just because I think it’s a fun word: it’s “baubles”
Play a good game, stop playing the same zoomer-bait crap
What is zoomer bait crap?
One of the worst most infuriating games I played the last 2 years is one of the biggest hits of that period : elden ring.
What a total pile of horse shit that is. Nothing is explained, it’s just a pile of numbers called stats. What they do? Fuck you. Where do I have to go? Fuck you. How do I win from this and that boss? Fuck you. Total unplayable garbage.
Untill you give in and open one of the fan made guides. Then it all comes together. Then it makes sense. But the game doesn’t explain shit. From software couldn’t be bothered.
With a guide it’s one of the most fun games. Left on its own, without any sort of explanation it’s garbage.
And don’t get me started on diablo 4, what a load of house crap is that. It’s so very boring. Again nothing is explained because fuck you, blizzivision just wants your money. But here it doesn’t matter because you’re so very overpowered on level 1/2 you can win anything and everything. Want it less easy? Fuck you, first complete the campaign. Then you can do it again and again.
From my pov old school Zoomer shit is where its at. This modern bullshit is just that: bullshit.
I mean, the stuff with Elden Ring is on purpose. There are a lot of gamers who like when a game let’s them figure that stuff out. I get why it’s not your style of game, but you’re acting like it’s laziness or bad game design when it’s entirely intentional and absolutely has an audience. Fromsoft made it for that specific audience.
I don’t think I can agree with you here. Elden ring, for all of its flaws, is one of the last true honest to God video games you can buy recently. For $60 you get a complete, no microtransaction, no battle pass, no cosmetics, whole, playable game.
There aren’t pieces taken out and sold back to you one item at a time like Sims 4. You don’t have to buy the horse dlc or spend money to get the magic battle pass. It wasn’t a completely buggy mess from the start like no man’s sky or cyberpunk 2077. There’s no integrated battle pass designed to suck your wallet and your soul dry like in Overwatch 2 or COD. There’s no cosmetics to make you look like SpongeBob SquarePants or any other fictional character like in Fortnite and countless other games. This is a game that knows what it is and doesn’t try and bait you into playing it like the others.
Sure it’s difficulty is hard and it doesn’t hand hold you but it certainly doesn’t require you to use the wiki. Don’t get me wrong your experience WILL be better with it but one of the big marketing points was the sites of grace pointing you where to go. The game actually goes through some trouble to make sure you understand what it is when you get to the round table hold. Gameplay mechanics are also explained in the inventory under the info items tab. But by and large you’re supposed to learn through doing here.
Largely I agree that recent games are more slot machines with collectable crap tacked on but Elden Ring is not an example of a zoomer game. Hard? Sure. Garbage? Not on your life.
Not having MTX doesn’t make a game immediately good.
I agree with both you and the person you replied to, but, while the story definitely isn’t barebones, it’s explained like shit. It’s a caveat of souls games, but that doesn’t make it okay, it makes it inaccessible to people who haven’t played a souls game before.
Elden Ring was a lot of people’s first fromsoft game, and from what I understand you’ll get about 80% of the story and world building through watching YouTube videos. Yeah, I’m sure there’s characters in the game that give a little backstory here and there, and I’m sure there’s descriptions of the world through items and such, but there’s “giving the player the freedom to figure it out, and not holding their hand”, and “fuck it this dude you might never meet in the game has an incredibly important piece of information, you’ll only realize after you Google ‘what am I missing about this game’” and Elden Ring falla under the second category.
A story as complex and in depth as Elden Ring’s deserves to be explained better, in game.
Still not a Zoomer game. I think it’s just in a weird spot where it’s catering to a very specific audience so it’s much harder to become a fan of when put up against other games of it’s caliber
I don’t like the sims games or their business model. But saying that they cut content to release as DLC is a bit overboard.
The game is very different to what it was at release. Releasing all that extra content for free wouldn’t make a lot of sense when a lot of people have spent a lot of years creating it.
Now, the amount of DLC Is insane. All the packs are stupid.
It should just be big DLCs and no small shitty clothes or animal packs or whatever.
Paradox games are a bit like that too, but imo they are more reasonable since you don’t need DLC and they release free updates with a few new features as well as paid DLCs.
I’ll agree that Diablo is just more of the same 2013+ version of the gaming market, the kind that leaned heavily toward monetization with zero competition to improve game loops or increase depth.
That being said, back in the day you didn’t have a mini map and a compass to point you to every single place on your Ubisoft fetch quest open world “chore list disguised as a videogame” nonsense. You had to figure out the game and read the manual, etc.
Elden Ring is meant to be “Hey, we know you’re sick of playing the 593857th reskin of Assassin’s Division: Ghost Cry, try out something that respects your intelligence.”
Then certainly please don’t play Tunic. This game does not explain anything whatsoever.
Nothing is explained
It makes a lot more sense if you have the context from the Soulsborne games. The series started much simpler, with (mostly) linear progression, fewer weapons/abilities, and shorter “quests.” Part of the appeal of those games was the mystery, and the community that grew around solving the unexplained quests/mechanics/lore. The games were shorter, and the maps smaller, so it was easier to explore on your own.
Then with Elden Ring, it just exploded with content, built around the same game play mechanics. For veteran Soulsborne players, it plays like the next title in the series. The only really novel mechanics are the open world and spirit ashes. The downside is (at least for me), the world is so large that it’s a chore to explore everything. I finished my first play through and lost the will to start a +1 game. In contrast to Dark Souls 3, where I completed at least 6 play throughs.
But if you don’t have that context…yeah i’d imagine Elden Ring is overwhelming in its complexity and scale. Trying to figure out Soulsborne mechanics and navigate this giant world with little direction sounds daunting. Pitting you against the grafted scion to die immediately, and right after putting the tree sentinel in your way, was a confusing way to start the game, even for me.
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“actual games”
🤣😂
I’ve gotten into gaming more again by simply sticking with indie games. No more 100 hour boring open worlds.
There is Something about a simple two hour game about a guy and his girlfriend getting stuck in the woods fending off the mothman.
Recently been just playing cozy games I used to scoff at. So much I’ve not only played more games this summer than the last few year but felt great joy actually finishing a game. Sometimes short and sweet is best.
I’ve heard good things about A Short Hike, it sounds like something you might enjoy.
Just picked it up with the Whims & Wonder Humble Bundle. I’ve been enjoying the shit out of all those games. I have yet to try A Short Hike but it’s on my list.
This isn’t unique to video games*. It can happen with anything that you spend a ton of time on, and either burn out on or start to develop more refined taste in. I’ve had it happen with:
- novels
- board games
- movies
- people
You start to see patterns, tropes, or just plain get burnt out on something. It’s a sign you either need to take a break, or that your tastes have simply become refined enough that you require a higher bar to find something interesting.
I’m in my 40s and definitely don’t play games as much as I used to. But there are still times I get sucked in and have a great time. Most recent example: Cosmoteer, a spaceship building game with loads of freedom and creativity. I’m also looking forward to the Factorio DLC and the Dyson Sphere Program combat update.
Edit: case in point that I can still get excited about games: I finally tried Shadows of Doubt and, wow, what an interesting game. It’s like a Deus Ex shadowy sneak-around world with detailed voxel simulation.
* though the enshittification phenomenon is a real thing, and why people should play more indie games
Ok going through this now.
I never thought it’d be like this though. I thought that video game would literally stop being fun. Like I’d grow out of them or something and not find them enjoyable anymore.
But that’s not it. They are still fun and enjoyable. What I didn’t expect was that my mind would be so full of responsibilities that it would just be impossible to enjoy video games. As if there just isn’t enough room in my brain.
I’m sitting there trying to play but I’m just thinking about all the things I need to do tomorrow. Or this week. Or this month.
There is just too much to think about that I can no longer enjoy not thinking.
spoiler
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What platform are you playing BG3 on? I was thinking about trying it.
spoiler
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Okay, now try again with alcohol.
No try again with 5-20mg edible. You will feel the wonder of a child bless you
Weed*
Stop playing for a while and the love might come back (was like that for me).
Yup, same. I just need like a 3-12 month break every once in a while.
from what ive heard trying different genres might help
I think I’ve been feeling this lately. I’ve always been a huge fan of semi-RPGs and open world games, but there really haven’t been many great ones in a long time (tried Elden Ring, needs difficulty slider).
I’m realizing I should probably branch out into something new, but I don’t even know where to start. I don’t tend to care for turn-based games, and fighting games aren’t my thing because of how long it can take to get decent at them.
Anyone have any recommendations for games that you don’t have to invest too much time into to really enjoy? I just don’t have the time in my life for a crazy investment and focus in a game.
To be fair, Elden Rings difficulty slider is the same as any other RPG… going off and doing other stuff for a bit until you’re OP for the part giving you trouble.
Also summoning people (or even the seamless coop mod that allows coop all the time everywhere) that’s also an effective difficulty slider.
I’ve had very little time to make an investment in gaming lately (not bad, just no time) but what I’ve found are emulators for old retro games and that has filled the itch quite nicely…the bonus is that if you put it down and walk away it’s not as hard on your soul (less guild about spending money or time). plus games are easy to pick up and put down.
Until you end up like me; spending more time messing with the emulator than playing, just to see how good you can get stuff looking and what other cool stuff they can do.
still a win!
But messing with that stuff is fun right?
Honestly I have less and less love for videogames that streamlined the gameplay into a cookie cutter trope.
I noticed having way more fun when playing indie games because you never escape the wierd shit develloped industry free from the general gamplay loops.
Use to do 10-15 hours on a free day. Now I have a hard time doing 1-2 without having to take a break.
I’m definitely feeling this.
My schedule makes it hard to play online with people I know and I hate playing with randos.
I switched to single player games on easy mode just to be able to make progress and get through some of my huge backlog of games.
It is starting to feel a little forced though.
Take a break, try something different.
Playing on easy instead of challenging yourself just go get through it is making the games worse for you in my opinion. Edit: This was a bit heavy handed, easy mode is fine I just meant to suggest harder difficulties
Weirdly I enjoy playing most games on hard or higher despite not having a ton of time. A level a day, of even every other day is fine. The game can wait for me especially in single player.
I get your point but at this point I get more satisfaction simply progressing and completing rather than overcoming harder difficulties. It’s a trade off I guess but I have a huge anount of games I haven’t even played so I guess It’s quantity over quality given my free time and that’s ok, I can change the difficulty back at any time but yes, I’m sure it impacts the enjoyment from the gameplay itself.
For sure, also I didn’t mean to so heavily handed state “playing on easy is the problem”
If you enjoy easy mode then by all means go for it, I didn’t mean to sound like a “Easy mode is for chumps” type of person, just in my own personal experience I’ve found higher difficulties/challenging games are more fun for me.
Especially for games with strong story elements, sometimes hard gameplay sours the experience. Just like strong story sometimes ruins games with great gameplay…looking at you DOOM Eternal.
Anywho, my only other suggestion would be trying different games you’ve never tried before.
Enjoy Indie Rouguelikes? Try a puzzle game, enjoy puzzle games? Try an arena shooter, enjoy survival? Try a horror game, etc. (I especially recommend horror, even if you suck with horror you can argue that’s a new feeling you don’t feel playing games, and overcoming the fear is a whole new dynamic should you experience it)
Niche genres that build skills as well, like rhythm games? Muah. What a breath of fresh air from the constant “run through hallway, shoot bad guy” routine.
Playing on easy instead of challenging yourself just go get through it is making the games worse for you
This definitely depends on the person, I love when games have easy modes. Games can really make me anxious and stressed, so being able to lower the difficulty improves my enjoyment immensely. Don’t get me wrong, I love challenging games too, but that challenge can ruin it for me sometimes too - especially if it’s a single player story mode.
For sure! I said that a bit too bluntly and blanketed.
Old games especially are nice when it comes to difficulty. I will NOT play Half Life 1 on Hard, enemies just take too many bullets and that’s not fun. I always find modern action games are more dynamic and you can think smarter making higher difficulties encourage creative gameplay. But obviously I get that it’s not for everyone.
Sometimes I have to switch a difficulty a touch lower because I’m trapped in a horrible section or somehow ended up in a death loop, so I’m not bashing it at all.
Also RTS games for me I’ll generally avoid the hardest difficulties, but for skill based reflexive games? Gimme Nightmare :)
but for skill based reflexive games? Gimme Nightmare :)
Agreed 100%. I played Beat Saber for the first time this weekend, and had to jump up to hard mode because the easier levels were so dull. Those types of games definitely are the best example of ‘if it’s too easy it’s boring’
Play some games completely different from what you’re used to.
This was me, until I discovered Super Tux Kart a few months ago. I play at least 2 hours a day of that game.
So I know this is a meme but I wanted to say that if anyone out there, particularly younger people, finds this ringing loudly true to their own experiences, you may be experiencing medical depression. Sure you get more responsibilities as you get older and your passions change, but if you notice something feeling off about this sensation and many things you formerly enjoyed you start avoiding because forcing yourself to enjoy them just makes you feel crappy, it isn’t necessarily normal.
I say this because I went through it and I didn’t get help until my late 30s and I regret every day that I didn’t. There is nothing wrong with asking for help, talking about it with others, and not accepting it as a “normal” part of growing up. Without help it will take a toll on your career and relationships and your health.
Reach out.
Don’t optimize the shit out of the game, just play them for as long as they are fun and ditch them afterwards.