Wherever I wander I wonder whether I’ll ever find a place to call home…

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Joined 10 months ago
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Cake day: December 31st, 2025

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  • Damn that sucks. Shoulda just been honest. “Look, something about that portabella must not be agreeing with me. I might have a huge fart coming, but I don’t want it to distract me from what you’re saying. I’ll try to let it out quietly if I can, but if it catches me off guard, please forgive me if I let one rip. I’ll try to give you a warning so you can stand upwind.”








  • It’s pretty clear to me that the problem is that the division of labor wasn’t clearly defined. This seems like a management issue.

    Like, with 50 players, you can make 5 teams of ten. Assign one team to mining, one to woodcutting, one to crafting, one to building, and one to food production.

    Then within each team, give each one a zone to focus on. Each crafter gets a workshop, each fooder gets a field or some coastline. Two or three different mining locations and you can assign each miner a cardinal direction for their main shaft. The woodcutters can replant the trees as they go, so each one only needs a moderate sized area.

    Then the builders can be divided into categories. Maybe 4 on wall duty, 4 on buildings, 2 on paths and lights.

    Or better yet make it only 5 woodcutters, 5 crafters, and 5 food producers. Then you have 15 extra players and you can set 10 of those to act as guards to protect the others from monsters, and 5 as runners to carry materials from the mines, groves, farms, etc., to the town, and carry replacement tools, supplies, food, etc. back to the stations.

    Once the structures are complete, the builders can join the other teams. Eventually when you add stuff like enchanting and brewing there will be more roles, like hunting monsters for exp, or fighting blazes for their powder.

    But yeah for early game, it seems like a simple solution, and the answer is proper delegation instead of a free-for-all.





  • I mean, I’ve seen people calling them a bot but I’ve interacted with them and I don’t see what other people see. I don’t get it.

    I agree that interactions on lemmy tend to feel pretty genuine, and part of that is because we’re mostly humans here. I wouldn’t want to change that, but I also wouldn’t want us to devolve into bickering over who’s really a human. If the content is good, I don’t see what the issue is. Especially if it sparks further discussion in the comments.

    Your third paragraph is kinda flattering. I tend to think I run a little too hotheaded at times, but maybe it’s just because I waste too much time feeding trolls until they start getting under my skin. But it could also be that I have some form of online dysmorphia, and only remember the times I went overboard that eat away at me for days after. Either way, it’s nice to hear someone values my input.

    I see your point about it not being about the content of the post but about who or what is behind the account, or what their motivation might be. I just don’t see why anyone would bother trying to be an influencer on the fediverse, because it doesn’t offer any incentive. No ad revenue, no partner sponsors, no karma-based content boosts, so no reason to farm engagement only to sell the account like what happens on reddit.

    I mean some accounts do seem to try to astroturf an agenda, like all the week-old accounts we see pop up during election seasons, but that’s not what this seems like to me. I could always be wrong though.




  • You think the fediverse is oversaturated? That pretty crazy. Maybe you should curate your feed a little better, since, you know, it gives you the tools to do that.

    If you’ve read about the network effect, you’ll understand that the more we have people posting here, the more people will view it as an alternative to corporate platforms, and the more the userbase will grow, in turn creating a larger network effect.

    There are still dozens of niche communities that are either non-existent on the fediverse or completely inactive. Until we have active comms to replace all those subreddits that people say make it hard to leave reddit, the fediverse is by no means oversaturated.

    The user you’re railing against isn’t posting anything obtrusive. Their comments are generally thoughtful. I don’t know why you feel the need to manufacture outrage against them.




  • Skilling used to be more balanced but now you hit the grind wall super early on, so pvp is kinda lame cause we’re all at the mercy of the max guild accounts who got in before the rework and now just kinda push everyone around on some sort of weird power trip.

    Clearly they don’t have much going on for them in the real world…